Simplicity is the key to a smooth moving pipeline. Even the most complex systems, when built on a foundation of simplicity, can be both easy to fix and to create additions. Leaving you the flexibility to add\remove features at a moments notice and reach to your users needs fast. My main goal when setting up […]
This site exists to help speed up your production process. If you have specific workflows or processes you would like to see, please let me know and I will add it to the list of topics!
Making\iterating on content for games can be easy, when done right. Fully understanding the tools available to you is the key to improving your efficiency 50% to 100% without needing a new fancy plugin. Simply your awareness of the tried and true workflows within the software.
Below you will see my brain dumps of pipelines and concepts I have created or learned from my previous projects.
Back in action over here after some reorganization in my work situation. I have just started a new job, after a much-needed vacation, and I am back in action. In this video, finish off where I left off with the advanced skeleton rig, covering how to manually export and setup the animations inside Unity for […]
Getting started on a project can be tough, especially if it’s your first one. One thing that can help is laying out some of the basic initial project settings that I’ve found contribute to making a good foundation for a Unity production environment. These are settings that help with both large and small teams and […]
Goal To understand what kind of changes will break a link between a Unity prefab and the FBX file it was created from. Ingredients 1 FBX file exported from Maya or other 3d packages Results Enlightenment, but also a better grasp of when prefabs will need to be reconstructed and what kind of changes automatically […]
The Last Maya to Unity Scale Guide You Will Ever Need Are you ready for it? I am. It is an issue that has plagued me since I began working in Unity. I setup scripts to handle it for me, then on the next project, I have to remember WHY I set things up that […]
I got bored of writing blog posts, so I made a video. It touches on a lot of the concepts of what I cover in Unity Animation Pipeline From Maya (Part 1) and Unity Animation Pipeline From Maya (Part 2), plus I decided to take a free rig I stumbled upon out for a spin […]
The first thing I learned to optimize when on a production team was how to manage files between multiple animators on a project. After toiling away for hours and, in some cases, days debugging animation issues on each artist’s machine, I realized that there was an easier way for everyone involved. Have all the animators […]
Picking up from where the previous post left off, here are the final steps to getting those animation files to Unity. Maya Folder Structures, File Naming, and Formats Developer Note: I always recommend saving your Maya files in “Ascii” format instead of “Binary.” Saving in this manner changes the Maya File extensions to “MA” and allows […]
This post is my first full-fledged tutorial, so I thought I would tackle a common question I hear from new game projects. If I missed a step or if anything is unclear, please let me know so that I can address it ASAP! Before we go into the details, I want to paint the picture of what […]
I’m excited about getting this rolling to you all! Below is the outline of what I put together for my first official presentation. It was given to a group of students who were gearing up for a team project in the Unreal Engine. Let me know in the comments if I missed anything that is […]
15 Free Asset Tips For Unity
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