What is a pipeline?
How do you set one up?
How do you know what to support in one?
I spent the last 10 years working with artists, designers and engineers in the studio figuring it out.
I want to share what I have learned with you, as well as learn from you, so that you can go forward with new tools to get things done more efficiently.
But first, let me know a little about you! What process currently plagues your project with busy work? What files take forever to update? What large amount of content is cumbersome to track down?
I mean, I know what is in my head and what has helped production teams function better in my past, but what’s the fun in living in the knowledge I already have? I would much rather work with you and help your individual process or team succeed. Besides, if there is one thing I have learned it’s that no game is the same.
Each project has its own unique puzzles to solve in order to create it.
So, don’t hesitate! Let me know something about you, fill out my survey OR signup for my email list below to get my free Unity Asset Pipeline guide as both a reward and introduction to what I have to share.
But the most important thing is what we can learn and do together, that’s where the true knowledge will be gained!
15 Free Unity Asset Tips
Join the community and stay up to date with the whats happening with the site!
I'll also throw in my top 15 tips for managing assets inside Unity!
Success! Now check your email to confirm your subscription and your free guide!
Be the first to know my new tips and tricks, and help create tutorials that work for you!
Success! Thanks for signing up! Now just check your email for your confirmation!