Hello! I have been in the game industry for ten years as a Technical Artist in the game industry, and I know how hard it is to keep a project clean and moving efficiently. The temptation is to rush something out as a proof of concept, or think that “this is just a demo, we can […]
This site exists to help speed up your production process. If you have specific workflows or processes you would like to see, please let me know and I will add it to the list of topics!
Making\iterating on content for games can be easy, when done right. Fully understanding the tools available to you is the key to improving your efficiency 50% to 100% without needing a new fancy plugin. Simply your awareness of the tried and true workflows within the software.
Below you will see my brain dumps of pipelines and concepts I have created or learned from my previous projects.
Hey, all! I thought I would share a little script I created to speed up the process of skinning a mesh in Maya. I would often find myself switching out of skin painting mode so I could test my skinning by moving a bunch of controls around. But to zero my controls back out, I would rely […]
The most important part of any production is to minimize the time spent on repetitive tasks. Below are some simple scripts I use when creating rigs in Maya. Mostly time savers for renaming\selecting joint hierarchies and displaying all the attributes for a particular object. These can be expanded multiple ways, but they are some of […]
15 Free Asset Tips For Unity
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